You will need to create 8 spritesheets to represent 8 different fighting moves
Each movement will have
at least two frames,
it can be no more than 30 frames (7680 pixels wide)
a starting point and an endpoint.
The starting point for movement is the same for every movement.
You can view these sprites in the DLE
attack.png
defense.png
gothit.png
idle.png
lose.png
walk.png
win.png
special.png
Designing images for screen based media such as websites and games require all measurements to be done in pixels and the resolution set to 72dpi (dots per inch, which is the same as pixels per inch)
Open up photoshop and change the units of measurement to pixels
Create a new photoshop file for each movement
Place
each frame on a new layer
Open
time line palette Window > Timeline
Click
Create Frame Animation button
Click hamburger, top right in palette and
choose Make Frames From Layers
Shift select the frames and 0.1seconds
You can now test your animation to see if
it works.
Watkins 2017. Human computer interaction. [animated gif]
Interactivity enables people to interact with media to create a specific response. Games such as pinball and fairground attractions can be considered to be interactive media. The specific response in games is to gain a higher score, for example in pinball
certain targets score more highly than others. The player creates a response from the machine. More recently interactivity has come to focus on how people interact with computers. An interactive poster require an input from a person in order to create
a response, it might be considered to be active media.
A human using gesture to control their interaction with a computer
Watkins 2017. Human computer gesture interaction. [animated gif]
Traditional media such as film, TV and print can be thought of as passive, where the viewer sits back and lets the media wash over them, nothing the viewer says or does will have any impact on the content. Wherever in the world, to whomever and
in whatever conditions the road runner will always run off into the sunset and Wile E. Coyote will always face a calamity of his own making. Traditional media is consumed passively by viewers sat in their own anonymity.
Watkins, D., 2017. Noosphere. [animated gif] Gene Youngblood uses de Chardin’s idea of a Noosphere “a film of organised intelligence that encircles the earth” to describe the media network of film and print that conditions humanity.
Interactive media is active because it requires an external force to force it into acto otherwise the media remains still. The external force can be a viewer prodding the interface or it could be a data stream such as a weather feed forcing the media
into action. If there is no external force the screen remains static and unable to move. As media has changed from passive to active the viewer has evolved into a user, someone who uses media rather than someone who watches it go by. There are multiple
ways that people can interact with computers with the most obvious being the keyboard
Watkins, D., 2017. Computer input device. [animated gif]
In interactive posters a keyboard might be too cumbersome and with the development of large touchscreens, touch is the most immediate form of interaction. But how does the user know what to touch? A new discipline of usability has evolved to
measure the usability of an interface and how easy it is for the user to navigate around the interface. Theorists such as Jacob Nielsen have developed theories
of usability but they tend to emphasise efficiency over creativity. Can an interface be playful and creative and still usable?
A computer creating a specific response in a human
Watkins 2017. Human computer interaction 2. [animated gif]
Advertising has developed a new acronym DOOH, digital out of home advertising to describe interactive digital signage which covers all interactive signage from digital notice boards to interactive kiosks. You can see these signs around the university,
do they need to be as dull as ditchwater to work? Would a more creative sign lose it usability?
Watkins, D., 2017. Digital signage. [animated gif]
Whereas this is how adverts were thought to be
CNNMoney 2017. Minority Report tech: 15 years later. [video]
Examples of interactive media
Controlling computers through touch
This interactive kiosk was designed for the public gallery Arnolfini in Bristol, UK. The kiosk hosts an audience evaluation survey
Touchscreen survey for Arnolfini, Bristol Watkins 2017. Survey installed at Arnolfini.
With all the standing around and waiting at bus stops, shelters offer a great way to interact with the public. BigBoard combined interactivity and augmented reality to promote the male grooming product Axe, known in the UK as Lynx. Because the bus stops
are specific to a particular site the advertisers can play with the 'reality' of that location.
BigBoard JCDecaux Russia, 2012.
AR bus shelter [video]
BigBoard created an interactive augmented reality sign for Axe, grooming products for men (known as Lynx in the UK).
PepsiMax 2011. AR bus shelter [video]
PepsiMax used augmented reality in their Unbelievablebus shelter advert
Controlling computers through gestures
Leap Motion is a small controller the size of a chocolate bar that allows you to control the computer through hand gestures. It can be used in an installation to allow the audience to control the interface.
MeriStation 2017. Leap Motion [video]
The Leap Motion controller can control processing scripts which can be installed on Raspberry Pis.
Controlling computers through barcodes
8BitRetroGamer 2007. Barcode Battler by Epoch. [video]
Barcode Battler was a handheld games console produced in the early 1990s. The player would scan a bar code to generate a fighter and play against other barcodes. Despite the futuristic back story barcode battler was just a a dice game with each side weighted
by generating numbers from barcodes. See http://barcodebattler.co.uk for a fan website of the console and http://barcodebattler.co.uk/gallery/photos/two.jpg shows
the different barcode cards with illustrations of the fighters.
Watkins 2017. Games Academy Registration System [animated gif]
I created an interface for a registration system that used a bar code reader to scan ID cards.
Hello Lamp Post was a playable City project based in Bristol that enabled the public to interact with street furniture such as lamp posts and post boxes
Continental created a campaign that responded to football fans' tweets.
Controlling computers through motion sensors
Reebok – Are You Fast Enough? from Markus Schramm on Vimeo. "We (Reebok) set up an outdoor billboard in central Stockholm, measuring pedestrians’ pace with a built-in speed cam. Anyone who ran past it faster than 17 km/h, unlocked a pair of ZPump 2.0 shoes."
TAJ Media 2016. Cafe Pele The Contagious Billboard tv Commercial ad. [video]
The contagious billboard started yawning when it detected someone nearby.
Controlling computers through external data feeds
ClearChannelUK 2015. ActionAid #WashedAwayon One Piccadilly.[video]
"International development charity ActionAid launches rain-triggered advert on Storm's One Piccadilly screen to send a powerful message on the loss of childhoods due to climate change in Bangladesh."
Controlling computers through heart rate sensors
Bartel 2013. JUDE-artwork.[video]
Interactive sculpture that changes according to the heart of the user.
Nolde 2006. Greenwich Emotion Map.[video]
The artist Christian Nolde created an emotional map of Greenwich by recording the heartrate of particpants as they walked around the borough
Controlling computers through traffic data
British Airways 2013. #lookup in Piccadilly Circus. [video]
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BA
created an advert that tracked the flight path of its planes.
Controlling computers through face recognition
Lemon&Orange 2018. Coca Cola - Digital Signage system [video]
Lemon&Orange developed a facial recognition system for Coca Cola. The system recognises the faces of bystanders and plays a video based on their demographic.
Animated Posters
Netflix used animated gifs on digital billboards to promote their streaming service.
Create an animated gif, a doodle about Plymouth that commemorates the birth of a person or a special day such as the cardboard boat race, Halloween, Xmas etc, or something relevant to Plymouth. The animation must be in the style of a Google Doodle, which are temporary adaptations of the google logo sited on the google search home page. You can view an archive of all the google doodles on https://www.google.com/doodle
The animation could also react to a data feed such as the weather, public transport, lighting times etc.
The doodle must be an animated gif with at least three frames and form an indiscernible loop where the viewer cannot detect a break in the repetition.